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753990d0b621d390ed58f20c4d9e4f065f0dc672
753990d0b621d390ed58f20c4d9e4f065f0dc672_0
Q: What is the seed lexicon? Text: Introduction Affective events BIBREF0 are events that typically affect people in positive or negative ways. For example, getting money and playing sports are usually positive to the experiencers; catching cold and losing one's wallet are negative. Understanding affective events is imp...
a vocabulary of positive and negative predicates that helps determine the polarity score of an event
753990d0b621d390ed58f20c4d9e4f065f0dc672
753990d0b621d390ed58f20c4d9e4f065f0dc672_1
Q: What is the seed lexicon? Text: Introduction Affective events BIBREF0 are events that typically affect people in positive or negative ways. For example, getting money and playing sports are usually positive to the experiencers; catching cold and losing one's wallet are negative. Understanding affective events is imp...
seed lexicon consists of positive and negative predicates
9d578ddccc27dd849244d632dd0f6bf27348ad81
9d578ddccc27dd849244d632dd0f6bf27348ad81_0
Q: What are the results? Text: Introduction Affective events BIBREF0 are events that typically affect people in positive or negative ways. For example, getting money and playing sports are usually positive to the experiencers; catching cold and losing one's wallet are negative. Understanding affective events is importa...
Using all data to train: AL -- BiGRU achieved 0.843 accuracy, AL -- BERT achieved 0.863 accuracy, AL+CA+CO -- BiGRU achieved 0.866 accuracy, AL+CA+CO -- BERT achieved 0.835, accuracy, ACP -- BiGRU achieved 0.919 accuracy, ACP -- BERT achived 0.933, accuracy, ACP+AL+CA+CO -- BiGRU achieved 0.917 accuracy, ACP+AL+CA+CO -...
02e4bf719b1a504e385c35c6186742e720bcb281
02e4bf719b1a504e385c35c6186742e720bcb281_0
Q: How are relations used to propagate polarity? Text: Introduction Affective events BIBREF0 are events that typically affect people in positive or negative ways. For example, getting money and playing sports are usually positive to the experiencers; catching cold and losing one's wallet are negative. Understanding aff...
based on the relation between events, the suggested polarity of one event can determine the possible polarity of the other event
02e4bf719b1a504e385c35c6186742e720bcb281
02e4bf719b1a504e385c35c6186742e720bcb281_1
Q: How are relations used to propagate polarity? Text: Introduction Affective events BIBREF0 are events that typically affect people in positive or negative ways. For example, getting money and playing sports are usually positive to the experiencers; catching cold and losing one's wallet are negative. Understanding aff...
cause relation: both events in the relation should have the same polarity; concession relation: events should have opposite polarity
44c4bd6decc86f1091b5fc0728873d9324cdde4e
44c4bd6decc86f1091b5fc0728873d9324cdde4e_0
Q: How big is the Japanese data? Text: Introduction Affective events BIBREF0 are events that typically affect people in positive or negative ways. For example, getting money and playing sports are usually positive to the experiencers; catching cold and losing one's wallet are negative. Understanding affective events is...
7000000 pairs of events were extracted from the Japanese Web corpus, 529850 pairs of events were extracted from the ACP corpus
44c4bd6decc86f1091b5fc0728873d9324cdde4e
44c4bd6decc86f1091b5fc0728873d9324cdde4e_1
Q: How big is the Japanese data? Text: Introduction Affective events BIBREF0 are events that typically affect people in positive or negative ways. For example, getting money and playing sports are usually positive to the experiencers; catching cold and losing one's wallet are negative. Understanding affective events is...
The ACP corpus has around 700k events split into positive and negative polarity
86abeff85f3db79cf87a8c993e5e5aa61226dc98
86abeff85f3db79cf87a8c993e5e5aa61226dc98_0
Q: What are labels available in dataset for supervision? Text: Introduction Affective events BIBREF0 are events that typically affect people in positive or negative ways. For example, getting money and playing sports are usually positive to the experiencers; catching cold and losing one's wallet are negative. Understan...
negative, positive
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c029deb7f99756d2669abad0a349d917428e9c12_0
Q: How big are improvements of supervszed learning results trained on smalled labeled data enhanced with proposed approach copared to basic approach? Text: Introduction Affective events BIBREF0 are events that typically affect people in positive or negative ways. For example, getting money and playing sports are usuall...
3%
39f8db10d949c6b477fa4b51e7c184016505884f
39f8db10d949c6b477fa4b51e7c184016505884f_0
Q: How does their model learn using mostly raw data? Text: Introduction Affective events BIBREF0 are events that typically affect people in positive or negative ways. For example, getting money and playing sports are usually positive to the experiencers; catching cold and losing one's wallet are negative. Understanding...
by exploiting discourse relations to propagate polarity from seed predicates to final sentiment polarity
d0bc782961567dc1dd7e074b621a6d6be44bb5b4
d0bc782961567dc1dd7e074b621a6d6be44bb5b4_0
Q: How big is seed lexicon used for training? Text: Introduction Affective events BIBREF0 are events that typically affect people in positive or negative ways. For example, getting money and playing sports are usually positive to the experiencers; catching cold and losing one's wallet are negative. Understanding affect...
30 words
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